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June 19, 2008 - Access to Mercurial Repository

To make it easier to follow the development process of WiiCade technology, we have setup a publically available source control repository. Currently the repository contains a new database technology under development that will help power new WiiCade features currently under development. Existing projects like the Wii Remote API will appear in the repository sometime in the near future.

The address to the repository is: http://www.wiicade.com/hg/hgwebdir.cgi

See the Mercurial website for information on how to checkout files to your local system.

 

November 8, 2007 - WiiCade Labs launches Beta Multiplayer API!

As part of the Week of Deimos celebration, the WiiCade Multiplayer API officially goes into Public Beta! Here on Labs you can download the Test Server, examples, documentation, and (of course) the client API both in Actionscript or in Javascript!

Looking to take the leap into making online multiplayer games? Well now's your chance! And if you have any issues, feel free to ask for help on WiiCade's forums. Many programmers are already familiar with the multiplayer API and can provide their expertise to help their fellow programmers along. =)

 

November 7, 2007 - WiiCade Labs launches Beta Javascript API!

After a complete rewrite to conform to the new WiiCade API, WiiCade is proud to announce the beta release of a Javascript API. This API can be used to develop cool new games in pure Javascript.

The beta release contains all the same great features as the Actionscript/Flash API, though some of the event listeners are not yet supported. If you have any questions, concerns, or run into any issues with the new API, you can post them on the forum and they'll be addressed as quickly as possible.